Yes. LSL is very much unsuitable for the task, as are large parts of the audience.
More to the point though: does SL attract an unusual proportion of people interested in interactive fiction, since they can make it there?
I have a long-standing interactive fiction/micro-MMO concept I'd love to do, but lack the time to do it properly.
it would work perfectly inside SL or opensim
I don't think I've actually heard of any examples of interactive fiction created in SL.
(unless you count roleplaying which is a very different breed).
had some ideas on semi-interactive bot theater but abandoned them to lack of time.
I agree that the desire is definitely there for interactive stuff, but I also agree that LSL simply isn't up to the task
Immersive experiences are hard to share, but if you're clever enough...
I would say that a large amount of SL really is interactive fiction - certainly anything with a "theme", where a narrative develops.
In fact perhaps my entire existence is an interactive fiction. It is a game played out between different actors with a collaborative result.
Some narratives and concepts are not well suited for interactive media.
As a traditional pen-and-paper roleplayer, for me, SL is quite a bit like interactive fiction-there's a lot of make-believe stuff you can
"play out" or act even without a proper game master. I even have an alt based on one of my rpg characters from a p&p rpg-as the right last
name became available, I couldn't resist-he's also kitted out like his "original"-an archaeologist.
any decent in-world experience will still need a good game-master to bring things along... LSL itself would be deadly
although I had devised ways to make NPCs speak in specific venues when people came here... using bots and volumedetect and sound/text trgger
Interactive fiction does not need to follow those sort of tropes though - in fact in SL it had best not, the "GM" role does not work.
Avatars do not have the requisite powers and cannot be everywhere.
I can see some opensim modifications which might allow it, but really, creating an interactive environment as per other IF is better.
The way I see it it's more like the kind of roleplay we did as kids-pretend to be Robin Hood and play in the woods, that kind of thing
(which, incidentally, I used to do-we wrote down our "adventures" afterward)
Yes, most of SL is more like that (or at least anything in SL worth caring about).
Anarchistic, collaborative fiction.
it all devolves to slash fiction eventually, though.
Groups and areas which try to stick to a pre-planned narrative tend to be brittle and, well, break.
lordfly: Cybering is perfectly valid collaborative fiction, just, dirty fiction.
Two (or more) people making up a story amongst themselves.
Wasn't Lordfly working on that? A open RPing sim in Open Sim. That might be what you are looking for, Ordinal
The scripting and infrastructure is the easy part really.
I have no idea about the scripting part at all, but I guess scripted objects would work a bit like virtual versions of what you use in
"live" rpgs, where places might "trigger" certain events
It is all triggers and flags and logic. In fact I am helping build one at the moment.
"MMORPGs" do not really use GMs either. Neither does most traditional text IF.
Very little does; away from a sit-around-the-table situation, a GM cannot be aware of everyone's actions and alter the world accordingly.
back to the original question: yes, there are. Interactive works are not "the final form" or creativity.
there is a lot of possibilities in the old straight-forward way of storytelling and director-defined angles
If you use the possibilities you have in SL, I doubt you would *need* a GM.
Surely anyone wanting to film a scene inworld has to do it the hard way.
My theory is that people in SL just don't want to make non-interactive fiction like that, or at least not very much.
It is easier than setting up a RL shoot. I mean, people like to show themselves manning ironclads or fighting in a wasteland coloseum.
SL is suited for that purpose ideallly...
this is a particularly interesting thread.
But people apparently *don't* set up RL shoots. They only do as part of their SL behaviour - whether it is fashion shoots or adverts.
Don't set up shoots for reasons apart from SL ones, I mean.
Ah yes.. the fashion industry is actually rather fascinating in how much attention it gathers in SL...
i can't believe i closed plurk and you went here. nodding wildly at "Anarchistic, collaborative fiction."
i'll toss out that machinima is helpful for documenting some aspects of a transient narrative - as are photos and blogs
You know, if there was an appropriate forum for this I would discuss it there. But, erm.
i still say that there's room for micro-mmos, with maybe 50 participants total. think dinner theatre movie mysteries on trains.
profitable? not in the least. but potentially very fun.