Ordinal is
16 years ago
there a need to create fictional works *using* SL, via machinima etc, when one can create them as interactive ones *within* it?
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Rika
16 years ago
Yes. LSL is very much unsuitable for the task, as are large parts of the audience. :-)
Ordinal says
16 years ago
More to the point though: does SL attract an unusual proportion of people interested in interactive fiction, since they can make it there?
lordfly says
16 years ago
I have a long-standing interactive fiction/micro-MMO concept I'd love to do, but lack the time to do it properly.
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Rika
16 years ago
wouldn't say so.
lordfly says
16 years ago
it would work perfectly inside SL or opensim
Rika
16 years ago
I don't think I've actually heard of any examples of interactive fiction created in SL.
Rika
16 years ago
(unless you count roleplaying which is a very different breed).
Rika
16 years ago
had some ideas on semi-interactive bot theater but abandoned them to lack of time.
ATupper
16 years ago
I agree that the desire is definitely there for interactive stuff, but I also agree that LSL simply isn't up to the task
Charlemagne says
16 years ago
Immersive experiences are hard to share, but if you're clever enough... (thinking)
Ordinal says
16 years ago
I would say that a large amount of SL really is interactive fiction - certainly anything with a "theme", where a narrative develops.
Ordinal says
16 years ago
In fact perhaps my entire existence is an interactive fiction. It is a game played out between different actors with a collaborative result.
jjacek says
16 years ago
Some narratives and concepts are not well suited for interactive media.
ZombieAlyx
16 years ago
As a traditional pen-and-paper roleplayer, for me, SL is quite a bit like interactive fiction-there's a lot of make-believe stuff you can
ZombieAlyx
16 years ago
"play out" or act even without a proper game master. I even have an alt based on one of my rpg characters from a p&p rpg-as the right last
ZombieAlyx
16 years ago
name became available, I couldn't resist-he's also kitted out like his "original"-an archaeologist.
lordfly says
16 years ago
any decent in-world experience will still need a good game-master to bring things along... LSL itself would be deadly
lordfly says
16 years ago
although I had devised ways to make NPCs speak in specific venues when people came here... using bots and volumedetect and sound/text trgger
Ordinal says
16 years ago
Interactive fiction does not need to follow those sort of tropes though - in fact in SL it had best not, the "GM" role does not work.
Ordinal says
16 years ago
Avatars do not have the requisite powers and cannot be everywhere.
Ordinal says
16 years ago
I can see some opensim modifications which might allow it, but really, creating an interactive environment as per other IF is better.
ZombieAlyx
16 years ago
The way I see it it's more like the kind of roleplay we did as kids-pretend to be Robin Hood and play in the woods, that kind of thing
ZombieAlyx
16 years ago
(which, incidentally, I used to do-we wrote down our "adventures" afterward)
Ordinal says
16 years ago
Yes, most of SL is more like that (or at least anything in SL worth caring about).
Ordinal says
16 years ago
Anarchistic, collaborative fiction.
lordfly says
16 years ago
it all devolves to slash fiction eventually, though.
Ordinal says
16 years ago
Groups and areas which try to stick to a pre-planned narrative tend to be brittle and, well, break.
Ordinal says
16 years ago
lordfly: Cybering is perfectly valid collaborative fiction, just, dirty fiction.
Ordinal says
16 years ago
Two (or more) people making up a story amongst themselves.
Charlemagne asks
16 years ago
Wasn't Lordfly working on that? A open RPing sim in Open Sim. That might be what you are looking for, Ordinal
Ordinal says
16 years ago
The scripting and infrastructure is the easy part really.
ZombieAlyx
16 years ago
I have no idea about the scripting part at all, but I guess scripted objects would work a bit like virtual versions of what you use in
ZombieAlyx
16 years ago
"live" rpgs, where places might "trigger" certain events
Ordinal says
16 years ago
It is all triggers and flags and logic. In fact I am helping build one at the moment.
Ordinal says
16 years ago
"MMORPGs" do not really use GMs either. Neither does most traditional text IF.
Ordinal says
16 years ago
Very little does; away from a sit-around-the-table situation, a GM cannot be aware of everyone's actions and alter the world accordingly.
back to the original question: yes, there are. Interactive works are not "the final form" or creativity.
there is a lot of possibilities in the old straight-forward way of storytelling and director-defined angles
ZombieAlyx
16 years ago
If you use the possibilities you have in SL, I doubt you would *need* a GM.
Ordinal says
16 years ago
Why do you think that?
Ordinal says
16 years ago
Surely anyone wanting to film a scene inworld has to do it the hard way.
Ordinal says
16 years ago
My theory is that people in SL just don't want to make non-interactive fiction like that, or at least not very much.
Charlemagne says
16 years ago
It is easier than setting up a RL shoot. I mean, people like to show themselves manning ironclads or fighting in a wasteland coloseum.
Charlemagne
16 years ago
SL is suited for that purpose ideallly...
Tanarian thinks
16 years ago
this is a particularly interesting thread.
Ordinal says
16 years ago
But people apparently *don't* set up RL shoots. They only do as part of their SL behaviour - whether it is fashion shoots or adverts.
Ordinal says
16 years ago
Don't set up shoots for reasons apart from SL ones, I mean.
Charlemagne says
16 years ago
Ah yes.. the fashion industry is actually rather fascinating in how much attention it gathers in SL... (thinking)
Viv says
16 years ago
i can't believe i closed plurk and you went here. nodding wildly at "Anarchistic, collaborative fiction."
Viv
16 years ago
i'll toss out that machinima is helpful for documenting some aspects of a transient narrative - as are photos and blogs
Ordinal says
16 years ago
You know, if there was an appropriate forum for this I would discuss it there. But, erm.
Tateru says
16 years ago
You are thinking something along these lines? dwellonit.taterunino.net...
lordfly says
16 years ago
i still say that there's room for micro-mmos, with maybe 50 participants total. think dinner theatre movie mysteries on trains.
lordfly says
16 years ago
profitable? not in the least. but potentially very fun.
Viv says
16 years ago
think Diamond Age
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