Dave says
17 years ago
Jensen Harris - Group Program Manager of Microsoft, has taken the stage.
latest #38
Dave
17 years ago
The Ribbon
Dave
17 years ago
"Good Enough" (I hate this term)
Dave
17 years ago
Jensen: "The user interface was failing our users."
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Dave
17 years ago
(of office)
Dave says
17 years ago
oh dear god - they've referenced "Clippy" the office assistant!
Dave says
17 years ago
this is kinda cool - he's totally bashing his company's design choices.
Dave says
17 years ago
The term "misguided" was even tossed around.
Dave
17 years ago
1st version of word = 50 ui items. 2003 had over 150 more
Dave
17 years ago
Pulldown menus meant for 5-7 items, non-heirarchical.
Dave
17 years ago
Word grew to such an extreme size these menus were no longer capable of handling the needs imposed upon them
Dave
17 years ago
In comes the Ribbon
Dave
17 years ago
Design Process of The Ribbon:
Dave
17 years ago
Research - Human Interface design is one part art, one part science.
Dave
17 years ago
User interface is the language the software uses to communicate to a human what it's capable of.
Dave
17 years ago
People have an emotional relationship with their computer. (on average, Office users spend more 1 on 1 time with Office than spouse)
Dave
17 years ago
Jensen: The Sense of Mastery of our software was gone.
Dave
17 years ago
Discussing Notepad - pretty simple. You feel you have mastery over it (also references Zune and MS Live Search)
Dave
17 years ago
(I love how he didn't show an iPod or Google instead)
Dave
17 years ago
The Data - showing spreadsheets of data collected by MS on usage of their products.
Dave
17 years ago
Discussing Design Tenents - Beliefs that are consistent with your vision
Dave
17 years ago
allows designers to create a cohesive design across multiple people so that it appears as one designer.
Dave
17 years ago
Design tenants provide resistance when there is no other.
Dave
17 years ago
1. A person's focus should be on their content, not on the UI. Help people work without interference.
Dave
17 years ago
2. Reduce the number of choices presented at any given time.
Dave
17 years ago
3. Increase efficiency.
Dave
17 years ago
4. Embrace consistency, but not homogeneity.
Dave
17 years ago
5. Give features a permanent home.
Dave
17 years ago
6. (he moves through these slides too fast!) (s_angry)
Dave
17 years ago
-- Prototypes --
Dave
17 years ago
Run through multiple concepts and ideas making good use of the data collected (duh!)
Dave
17 years ago
--Research -- Standard Usability Tests
Dave
17 years ago
Duration: 30-90 minutes.
Dave
17 years ago
Good for testing specific, isolated scenarios or products designed for infrequent use.
Dave
17 years ago
Longitudinal Usability Tests: Duration - weeks or months.
Dave
17 years ago
Single most important source of data for MS. The best data came after the first few months of usage.
Dave
17 years ago
Eye Tracking: Eyes are rarely where the mouse is.
Dave
17 years ago
Just showed the eye tracking & clicking for a user trying to find the search command in MS 2003. Took FOREVER! Totally extreme in a bad way
Dave says
17 years ago
Jensen is finished talking. Prepping for lunch now...
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