Dave says
17 years ago
Jane McGonigal,PhD game director @ the Institute for the future is taking the stage.
latest #47
Dave
17 years ago
Michael Douglas' The Game - was filmed at this very hotel we're at, and apparently started this industry of interactivity (to some degree)
Dave
17 years ago
Jane: "Reality is Broken!" -- References a photo that states "I'm not good at life!"
Dave
17 years ago
She's referencing World of Warcraft and how it quantifies your advancement of yourself (char) vs. reality which is not so easily measured
立即下載
Dave
17 years ago
Games work better: Better instructions, Better feedback, Better emotions.
Dave
17 years ago
Better Community.
Dave
17 years ago
Witnessing a global mass exodus to virtual worlds and other online gaming environments -economist Edward Castranova
Dave
17 years ago
Lots of energy and attention drawn away from reality and placed into virtual environments...this is not really good!
Dave
17 years ago
"It's a quality of life problem. And quality of life is just another way of saying "User experience"
Dave
17 years ago
So what is the future of reality UX?
Dave
17 years ago
[Discussing the history of the first recorded games]
Dave
17 years ago
4 Key ways that games make people happy: 1. Satisfying work to do.
Dave
17 years ago
2. the experience of being good at something.
Dave
17 years ago
3. time spent with people we like.
Dave
17 years ago
4. the chance to be part of something bigger.
Dave
17 years ago
The Science of Happiness: These 4 things are hardwired into our psyche
Dave
17 years ago
Book: *Authentic Happiness* by Martin E.P. Seligman, PhD.
Dave
17 years ago
A Future Forecast (2013): the rise of the happiness engineers.
Dave
17 years ago
Quality of life becomes the primary metric for evaluating interactive brands, services, environments, and experiences *see tara hunt's book
Dave
17 years ago
Positive psychology is increasily a core principle of UX Design.
Dave
17 years ago
Communities form around different visiions of a real life worth living.
Dave
17 years ago
Good user experience is defined as a measureable increase in real happiness or well-being - the new capital
Dave
17 years ago
Multiplayer games are the ultimate happiness engines. -Jane
Dave
17 years ago
*back to the 4 core issues mentioned previously
Dave
17 years ago
Alternate Reality: A *different* way of experiencing the real world.
Dave
17 years ago
LOL - Chore Wars. "Finally you can claim experience points for housework." Awesome!
Dave
17 years ago
Referencing a real game called "Shark Runners" involving *REAL* sharks!
Dave
17 years ago
Referencing overlap of real world data & the game spaces.
Dave
17 years ago
Plants twittering you to be watered, get sun, etc. lol
Dave
17 years ago
Neuro sensor that reads emotions, and can manipulate things in-game via emotional responses (being calm allows levitation of objects etc.)
Dave
17 years ago
We will harness our cognitive surplus -Jane's prediction
Dave
17 years ago
100 million mental hours to create WIKIPEDIA
Dave
17 years ago
100 million mental hours = 5 days of World of Warcraft, 4 episodes of American Idol, OR, 1 season of Idol Votes.
Dave
17 years ago
We will increasingly operate with an economy of engagement.
Dave
17 years ago
Don't predict the future - *Invent* the future.
Dave
17 years ago
[email protected] - source for the slides in this lecture.
Dave
17 years ago
Q&A: UX Designers in the business of quantifying data? (ex. quantifying and displaying data from Nike+)
Dave
17 years ago
Over 25% of the gaming population is over 50 years old.
Dave
17 years ago
Games in very different contexts than people are used to seeing them in.
Dave
17 years ago
Charter School being created by Katie Salen. Learning through games.
Dave
17 years ago
Educators who want to turn your progression through schooling like mmos. Your education actually "Levels up" much like you gain xp in games
Dave thinks
17 years ago
these are really interesting ideas. Anyone else have any comments or thoughts on all of this?
joshfallon
17 years ago
have a hard time believing that over 25% of the gaming population is 50+... wonder what her source is for that stat?
Dave says
17 years ago
Good question, I'm having to take her word on that right now. However, from my own gaming experiences, I can see some truth in it.
Dave says
17 years ago
back in my gaming days (which were a few years ago) many ppl in my gaming group were 40+. Probably about half my group!
Dave says
17 years ago
to give that some scope, my group was around 70 players.
joshfallon
17 years ago
guess that makes sense then
back to top