Serious answers only please 😉
Wizards gain power mainly from isolated self guided study
So they get less interaction with other people to keep them grounded in reality
Spend a few years living in your wizard tower and you might forget what it’s like outside
So basically they’re fantasy mad scientists
So the moral of the story is don’t give a nerd too much power or he’ll try to become a god
A little more outwardly subdued but same basic mindset of “let’s poke at the fundamental laws of reality to see what happens”
/sigh I hate gif website that don’t let me just put the gif directly into Plurk
Also, like. You can be born a sorcerer, typically it's because somewhere in your family tree there's a dragon or a fae or something and the magic skipped a few generations.
Whereas being a wizard is something you have to do on purpose.
No, idea, I never played a wizard.
Also I think D&D is so much limiting itself by that class system it has.
First 2 levels are really boring and deadly cause you can't do shit, level 3 you get your first stuff, still boring, finally at 5 (i think) your class gets slowly interesting... and it goes on like that. But at level 10 it's already somehow the endgame. Most people don't seem to do up to 20.
Tillerz
1 years ago @Edit 1 years ago
Also in the last few levels (if you actually go to wards 20) it's boring again, cause you can pretty much calculate how fights are going.
Compared to that, in Pathfinder 2e you get some interesting thing every level, cause you can pick feats way more often than in 5e. That makes character really different. And fights are still interesting at high levels.
Sorcerers are the X-Men, born with incredible powers.
Wizards are the guys who threw themselves into toxic waste for super powers
Tillerz
1 years ago @Edit 1 years ago
That's another thing that bothers me in 5e. That there's so much mix and mash with the spells.
It's just stupid. Give every casting class UNIQUE spells, and NO, do NOT allow others to cast those.