Rainin' Clowns
6 months ago
[TTRPGs] just watched Matt Mercer & Brennan Lee Mulligan debate Milestone vs XP & Matt Mercer said something that blew my mind a bit
latest #27
Rainin' Clowns
6 months ago
namely, that a resume or CV is just your IRL character sheet's tally of XP
Rainin' Clowns
6 months ago
& now I desperately want to run something where you literally have a CV tallying up your XP
Rainin' Clowns
6 months ago
I really like procedural character generation & this sounds so fun
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Rainin' Clowns
6 months ago
(I know there are systems which do similar things already - Traveler character creation for one; Dogs In The Vinyard for another)
Rainin' Clowns
6 months ago
but yeah. just being able to look at your character sheet & immediately seeing why your character got good at X is
Rainin' Clowns
6 months ago
super fun to me
Oh I love that
Rainin' Clowns
6 months ago
right?
Rainin' Clowns
6 months ago
it wouldn't be too hard to make this work for a non-level XP game like Shadowrun or Vampire: The Masquerade either
Rainin' Clowns
6 months ago
just add an extra sheet where, when you spend XP, you record WHY & HOW
Rainin' Clowns
6 months ago
(I have also been thinking lately how fun it might be to run a vampire game, masquerade or otherwise, with Traveler-style procedural character generation)
Rainin' Clowns
6 months ago
where we set up as your backstory, a certain number of years of your unlife pass, we roll on a table to see what events or complications you face
Rainin' Clowns
6 months ago
you make a choice how to handle that scenario
Rainin' Clowns
6 months ago
and that choice gives you a bump to the connected skill or power
Rainin' Clowns
6 months ago
I really like the nuance & depth you can get with organic, procedural character gen like that
Rainin' Clowns
6 months ago
(there was a span of about 4 years where in every game I ran, I only did procedural character generation. I still like it, but I don't INSIST on it any more)
Rainin' Clowns
6 months ago
in some games, you want to create naturalistic characters the players have fun discovering & exploring; in others, you want to give players free rein to follow their vision, I no longer think either of those is more valid
Rainin' Clowns
6 months ago
it's just what vibe you & the players want for that game
Rainin' Clowns
6 months ago
although
Rainin' Clowns
6 months ago
my all-time favorite character creation technique, as a GM, is still when a player comes to me & says
Rainin' Clowns
6 months ago
"I have two wildly different character concepts I want to play & I cannot choose between them"
Rainin' Clowns
6 months ago
& I say, "have you considered ways in which you can fold these concepts into the same character?"
Rainin' Clowns
6 months ago
it always leads to WILDLY memorable characters
Rainin' Clowns
6 months ago
including one PC who wound up with a d7 Hit Die, because he was literally two souls in one body, one of which had d6 HD, one of which had d8 HD, & we did not want to recalculate his HP every time he swapped personalities
One thing I really like about Cyberpunk RED is you get improvement points and that’s your XP and you spend it and the rule book highly recommends spending some time at your new level before leveling up again to sorta simulate the improvement over time. IDK how many tables actually follow it, but I’ve always loved that they wrote it in there lol
Okay so the idea of folding two characters together like that is so cool Djjdjdjdjd
Rainin' Clowns
6 months ago
it can be so much fun in so many ways. like even when much less literal than that one, you kind of automatically get the character having nuanced, conflicting wants & a richer, busier backstory.
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