But as to why the studio stopped working on it, he said: "Look, the truth is..." He was interrupted by fellow co-founder Pierre Shorette, another Telltale alumni, who asked with a smile, "Yeah why did we stop working on that, Nick?" Put on the spot, Herman continued: "We wrote a season, Season Two. We think it's better than Season One - and we were on Season One. And yeah, we're really proud of it. We were doing tests. We were in cinematics and animation and stuff. And then basically they needed more time. "They weren't... We weren't running the project. It was Telltale we were doing it in partnership with. And we couldn't wait around and do nothing, so we had to move on to Dispatch to keep the studio moving, and they needed to go their own way.
"We're looking forward to seeing what they do with it," Herman added. "I don't know how much of our version of the script is going to make it into what they end up making. But if one day we were able to make the thing that we wrote and were in the middle of directing, we think people would love it. So, you know, good luck."
"Spicy," added Shorette. After Dispatch, AdHoc will move onto making a fully fledged game for Critical Role, set in the fantasy world of Exandria, which is where the group's acclaimed Dungeons & Dragons adventures have taken place.