Uncle Royd
2 months ago
filing Silksong under will not finish
latest #77
Uncle Royd
2 months ago
It's just non stop misery to play
Uncle Royd
2 months ago
I'm very slowly making progress and hating every minute of it
Neo Quinn
2 months ago
yeah
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Neo Quinn
2 months ago
same experience
Uncle Royd
2 months ago
The game design just feels so MEAN
Uncle Royd
2 months ago
it's SPITEFUL
Neo Quinn
2 months ago
I could probably beat it with mods but I would not enjoy it
Neo Quinn
2 months ago
did you get to act 2
Uncle Royd
2 months ago
nope
Uncle Royd
2 months ago
I gave up on the blasted steps and tried to get in through the sinner's road
Neo Quinn
2 months ago
the first thing in act 2 is an area where it costs 15 beads every time you want to sit on a bench
Uncle Royd
2 months ago
because I was told that was easier
Uncle Royd
2 months ago
That was also miserable
Neo Quinn
2 months ago
that almost made me give up on the spot
Uncle Royd
2 months ago
Just
Uncle Royd
2 months ago
fuck this
Neo Quinn
2 months ago
yuuuup
Uncle Royd
2 months ago
It's not even that the damage is too hard
Uncle Royd
2 months ago
too high, rather
Uncle Royd
2 months ago
it's just every single step feels like a personal slap in the face
Uncle Royd
2 months ago
The entire game is the path of pain
Wighty
2 months ago
Aw totally understandable but sorry it's feeling that way
I do hope and I think it's more than possible they'll release an easier mode
Cause they already started toning some things down
Wighty
2 months ago
This really should have been hard mode with a more accessible entry level mode
Neo Quinn
2 months ago
I maintain my theory that this game was balanced based on a deeply insular dev team that spend seven years playing their own game
Uncle Royd
2 months ago
The problem with an easy mode is that it's not actually the combat that I'm having trouble with
Neo Quinn
2 months ago
and it totally fucked their impression of what's sensible
Uncle Royd
2 months ago
It's the acrobatics
Uncle Royd
2 months ago
The actual platforming
Uncle Royd
2 months ago
I can fight guys fine
Uncle Royd
2 months ago
But the jumping around is brutal
Uncle Royd
2 months ago
And I worry that an "easy mode" would just be like
Uncle Royd
2 months ago
"Guys do less damage"
Uncle Royd
2 months ago
Which would not help me much
Uncle Royd
2 months ago
with my problem of I can't do 6 spike pogos in a row when the spikes are all constantly swinging back and forth at different speeds
Echo
2 months ago
Yeah, that would be why I've been enjoying the story via Let's Plays and not playing it myself. I can't platform for shit.
Echo
2 months ago
My platforming skill level is that, back in baseline vanilla Hollow Knight, I could mostly nail pogo, sometimes.
Echo
2 months ago
On occasion I could even do two or more in a row. But not with any degree of certainty.
Echo
2 months ago
I like Silksong's story a lot, and I am enjoying it narratively.
Echo
2 months ago
If I try to actually play it, I will probably explode.
Wighty
2 months ago
Oh yes I think like what I mean would also entail
A few more benches in strategic areas
A few changes to some of the worst sections
Rosary rebalancing
If it was just 'less damage' they could run that out tomorrow
Neo Quinn
2 months ago
I honestly don't expect TC to change much else. I think that this is their creative vision as intended
Wighty
2 months ago
Yeah it might be, true
But I think they've also been hearing the feedback and at least they've responded to it
They changed environmental damage to 1 very quickly
Just hopeful because it is really a beautiful game beyond the nonsense
Jon
2 months ago
I hate flying enemies so much; their AI is such bullshit
Uncle Royd
2 months ago
Flying enemies were always annoying in HK too
Jon
2 months ago
they always fly at the optimal distance for you to miss and get punished
Jon
2 months ago
Overbringer oh for sure, but this game has the exact same AI plus they can just
Jon
2 months ago
dodge
Jon
2 months ago
out of the way
Jon
2 months ago
or counter
Jon
2 months ago
LIKE AT LEAST PRIMAL ASPIDS WOULD GET HIT ONCE YOU GOT TO THEM
Uncle Royd
2 months ago
yeah
Neo Quinn
2 months ago
yeah those guys who like, air dash backwards whenever you get close to them
Jon
2 months ago
I hate the flying bellfuckers
Neo Quinn
2 months ago
enemies who float at the absolute top pixel of your jump+slash height, and every time you hit them they fly upwards for two minutes
Neo Quinn
2 months ago
and they take six hits to kill
Neo Quinn
2 months ago
not just hard but also boring
Jon
2 months ago
like annoying enemies need to be balanced around dying in like 2 hits if not 1
Jon
2 months ago
because otherwise they just suck the life out of everything
daughter hours
2 months ago
yeah I'm playing with easy mods and by far the most important is increased player damage
daughter hours
2 months ago
everything in Pharloom is made of fucking adamantium
knight of death
2 months ago
idk, i think it's less likely that team cherry overtuned due to in-house playtesting and more likely that this is just what they were going for
knight of death
2 months ago
whether you like the difficulty of the game or not, making conspiracy theories about hyper-competent qa teams seems weird to me
Neo Quinn
2 months ago
It's not a conspiracy theory, it's something that has happened many times before, since the NES era. We know that the game had a small number of playtesters and no outside feedback.
Neo Quinn
2 months ago
It's speculation. I wasn't there.
Neo Quinn
2 months ago
It's what I think happened.
Uncle Royd
2 months ago
Whether or not they were going for something this hard
Uncle Royd
2 months ago
What they have created
Uncle Royd
2 months ago
is a game I can't beat
Jon
2 months ago
I don't even know if it's a game I can't beat but it's gotten to the point where I don't even know if I WANT to beat it
Uncle Royd
2 months ago
Yeah
Jon
2 months ago
like you said it's a slog
Jon
2 months ago
i get that the point of the game is for Pharloom to feel like it hates Everyone But Also Fuck You Die, but there's such thing as too much of a good job
Uncle Royd
2 months ago
I'm just
Uncle Royd
2 months ago
not going to think about the game anymore
RobotApocalypse
2 months ago
delphicxix: calling it a conspiracy theory about a hyper-competent QA team is wild when it's most likely that they were their own QA team
RobotApocalypse
2 months ago
> the devs are the ones playtesting their own game
> the devs know all of the ins and outs of their own game
> the devs are the most hypercompetent players of their own game
> game ends up having difficulty tuned around this skewed perspective instead of the average player
RobotApocalypse
2 months ago
many such cases, it's not a conspiracy theory to suggest this is also what happened to silksong
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