It's just non stop misery to play
I'm very slowly making progress and hating every minute of it
The game design just feels so MEAN
I could probably beat it with mods but I would not enjoy it
I gave up on the blasted steps and tried to get in through the sinner's road
the first thing in act 2 is an area where it costs 15 beads every time you want to sit on a bench
because I was told that was easier
that almost made me give up on the spot
It's not even that the damage is too hard
it's just every single step feels like a personal slap in the face
The entire game is the path of pain
Aw totally understandable but sorry it's feeling that way
I do hope and I think it's more than possible they'll release an easier mode
Cause they already started toning some things down
This really should have been hard mode with a more accessible entry level mode
I maintain my theory that this game was balanced based on a deeply insular dev team that spend seven years playing their own game
The problem with an easy mode is that it's not actually the combat that I'm having trouble with
and it totally fucked their impression of what's sensible
But the jumping around is brutal
And I worry that an "easy mode" would just be like
Which would not help me much
with my problem of I can't do 6 spike pogos in a row when the spikes are all constantly swinging back and forth at different speeds
Yeah, that would be why I've been enjoying the story via Let's Plays and not playing it myself. I can't platform for shit.
My platforming skill level is that, back in baseline vanilla Hollow Knight, I could mostly nail pogo, sometimes.
On occasion I could even do two or more in a row. But not with any degree of certainty.
I like Silksong's story a lot, and I am enjoying it narratively.
If I try to actually play it, I will probably explode.
Oh yes I think like what I mean would also entail
A few more benches in strategic areas
A few changes to some of the worst sections
Rosary rebalancing
If it was just 'less damage' they could run that out tomorrow
I honestly don't expect TC to change much else. I think that this is their creative vision as intended
Yeah it might be, true
But I think they've also been hearing the feedback and at least they've responded to it
They changed environmental damage to 1 very quickly
Just hopeful because it is really a beautiful game beyond the nonsense
I hate flying enemies so much; their AI is such bullshit
Flying enemies were always annoying in HK too
they always fly at the optimal distance for you to miss and get punished
Overbringer oh for sure, but this game has the exact same AI plus they can just
LIKE AT LEAST PRIMAL ASPIDS WOULD GET HIT ONCE YOU GOT TO THEM
yeah those guys who like, air dash backwards whenever you get close to them
I hate the flying bellfuckers
enemies who float at the absolute top pixel of your jump+slash height, and every time you hit them they fly upwards for two minutes
and they take six hits to kill
not just hard but also boring
like annoying enemies need to be balanced around dying in like 2 hits if not 1
because otherwise they just suck the life out of everything
yeah I'm playing with easy mods and by far the most important is increased player damage
everything in Pharloom is made of fucking adamantium
idk, i think it's less likely that team cherry overtuned due to in-house playtesting and more likely that this is just what they were going for
whether you like the difficulty of the game or not, making conspiracy theories about hyper-competent qa teams seems weird to me
It's not a conspiracy theory, it's something that has happened many times before, since the NES era. We know that the game had a small number of playtesters and no outside feedback.
It's speculation. I wasn't there.
It's what I think happened.
Whether or not they were going for something this hard
I don't even know if it's a game I can't beat but it's gotten to the point where I don't even know if I WANT to beat it
like you said it's a slog
i get that the point of the game is for Pharloom to feel like it hates Everyone But Also Fuck You Die, but there's such thing as too much of a good job
not going to think about the game anymore
delphicxix: calling it a conspiracy theory about a hyper-competent QA team is wild when it's most likely that they were their own QA team
> the devs are the ones playtesting their own game
> the devs know all of the ins and outs of their own game
> the devs are the most hypercompetent players of their own game
> game ends up having difficulty tuned around this skewed perspective instead of the average player
many such cases, it's not a conspiracy theory to suggest this is also what happened to silksong