- there’s no reason to have two separate comms for network posts and action posts
- the assumed default that a game will bring yor character back to life if they die is insane
- apps should facilitate cr and bookkeeping, and that shouldn’t require essays
- craus are kinda weird but it’s fine
- unless a game is specifically about resource shortages, activity rewards being required to gain anything you could buy at a hardware store or supermarket is insane
I think that’s what I’ve got
Okay lets go back to apps again real quick
Most games will require an app summing up your character and offering cr hooks
And then you do an ooc intro summing up your character’s deal and offering cr hooks
And then you make an info post summing up your character and offering cr hooks
That’s just the same information three times in a row, reworded slightly each time!
I know it used to be pretty common for info posts to just be the app
If I run a game the app is just going to be an info post
Specifically formatted so you can just repost it in your journal and be good to go
ngl I prefer games with permadeath
As opposed to resurrection mechanics
it's one of the weirdest universal things in dwrp
in every single game regardless of genre
I always get discouraged when I see it
At the very least I'll take some consequences to death, but ideally I would rather not have it at all
Yeeeeah. Death needs to be. Not cheap. It either needs to be expensive enough that you don't do it as a quick CR hook, or just actually permanent.
If people come back from the dead
Then your game is now about coming back from the dead
Because that’s such a huge thing it’s insane not to react to it and shape your every action
There were a few games I was in that were incredibly about coming back from the dead, some more derogatory than others
Either because the apped characters were ultra-expendable resources in a foreverwar or because the mods just didn't think through how sick in the head a roleplayer can get
But I feel like trying to run away from permadeath is a multi-layer problem. One, it fucking sucks to mourn and nobody wants to be the one girl from that Jack Chick D&D tract
But also pain and suffering is such a CHEAP, EASY, TEMPTING writing hook that a lot of amateur writers over lean on it
you can have so much pain and suffering without death
yeah, I honestly feel like the fun of permadeath in my case is playing a reckless character who would kind of have to learn that, oh, people care about them here and they maybe SHOULD be more careful if seriously injured
I do know as a mod though it's a tricky balance. I did notice the trend though of people moving away from death mechanics though since even in my games that had it we only had like 1-2 in years spans
yeah I almost never see people actually dying in RPs
I feel like respawn mechanics are a holdover from... something
A lot of older games DID do stuff with it
I remember games that were going all in on the inescapability of the jamjar
“Not even DEATH can save you!”