Overbringer
2 months ago
dwrp hot takes
latest #39
Overbringer
2 months ago
- there’s no reason to have two separate comms for network posts and action posts
Overbringer
2 months ago
- the assumed default that a game will bring yor character back to life if they die is insane
Overbringer
2 months ago
- apps should facilitate cr and bookkeeping, and that shouldn’t require essays
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Overbringer
2 months ago
- craus are kinda weird but it’s fine
Overbringer
2 months ago
- unless a game is specifically about resource shortages, activity rewards being required to gain anything you could buy at a hardware store or supermarket is insane
Overbringer
2 months ago @Edit 2 months ago
I think that’s what I’ve got
Overbringer
2 months ago @Edit 2 months ago
Okay lets go back to apps again real quick
Overbringer
2 months ago @Edit 2 months ago
Most games will require an app summing up your character and offering cr hooks
Overbringer
2 months ago
And then you do an ooc intro summing up your character’s deal and offering cr hooks
Overbringer
2 months ago
And then you make an info post summing up your character and offering cr hooks
Overbringer
2 months ago
That’s just the same information three times in a row, reworded slightly each time!
▲gent
2 months ago
I know it used to be pretty common for info posts to just be the app
Overbringer
2 months ago
If I run a game the app is just going to be an info post
Overbringer
2 months ago
Specifically formatted so you can just repost it in your journal and be good to go
ʙᴇᴄᴋ 🍂
2 months ago
ngl I prefer games with permadeath
ʙᴇᴄᴋ 🍂
2 months ago
As opposed to resurrection mechanics
ʙᴇᴄᴋ 🍂
2 months ago
I wish more did them
Neo Quinn
2 months ago
it's one of the weirdest universal things in dwrp
Neo Quinn
2 months ago
why is it there
Neo Quinn
2 months ago
in every single game regardless of genre
ʙᴇᴄᴋ 🍂
2 months ago
I always get discouraged when I see it
ʙᴇᴄᴋ 🍂
2 months ago
At the very least I'll take some consequences to death, but ideally I would rather not have it at all
MaxSalsa
2 months ago
Yeeeeah. Death needs to be. Not cheap. It either needs to be expensive enough that you don't do it as a quick CR hook, or just actually permanent.
Overbringer
2 months ago
I just feel like
Overbringer
2 months ago
If people come back from the dead
Overbringer
2 months ago
Then your game is now about coming back from the dead
Overbringer
2 months ago
Because that’s such a huge thing it’s insane not to react to it and shape your every action
November Rain
2 months ago
There were a few games I was in that were incredibly about coming back from the dead, some more derogatory than others
November Rain
2 months ago
Either because the apped characters were ultra-expendable resources in a foreverwar or because the mods just didn't think through how sick in the head a roleplayer can get
November Rain
2 months ago
But I feel like trying to run away from permadeath is a multi-layer problem. One, it fucking sucks to mourn and nobody wants to be the one girl from that Jack Chick D&D tract

But also pain and suffering is such a CHEAP, EASY, TEMPTING writing hook that a lot of amateur writers over lean on it
Neo Quinn
2 months ago
you can have so much pain and suffering without death
Neo Quinn
2 months ago
just get injured
yeah, I honestly feel like the fun of permadeath in my case is playing a reckless character who would kind of have to learn that, oh, people care about them here and they maybe SHOULD be more careful if seriously injured
I do know as a mod though it's a tricky balance. I did notice the trend though of people moving away from death mechanics though since even in my games that had it we only had like 1-2 in years spans
Neo Quinn
2 months ago
yeah I almost never see people actually dying in RPs
▲gent
2 months ago
I feel like respawn mechanics are a holdover from... something
Overbringer
2 months ago
A lot of older games DID do stuff with it
Overbringer
2 months ago
I remember games that were going all in on the inescapability of the jamjar
Overbringer
2 months ago
“Not even DEATH can save you!”
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