Overbringer
1 months ago
[dbreak] brainstorming bar traits in here
latest #58
Overbringer
1 months ago
Making no effort to balance them
Overbringer
1 months ago
That’s Quinn’s job
Overbringer
1 months ago
Offensive bar trait: imperceptible
You cannot see how the enemy is attacking. Until any seals on this bar are broken, all attacks this character makes automatically hit
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Overbringer
1 months ago
Possibly: once the seals are broken, it still gets +3 to hit with all attacks
Overbringer
1 months ago
As you inch from “I can’t even perceive his weapon” to “I can see SOMETHING but it’s too fast” to “I can handle this”
Overbringer
1 months ago
Definsive bar trait: adaptive
Every time you hit this enemy, they gain a guard token after the attack resolves
Overbringer
1 months ago
Defensive bar trait: Jinxed
Whenever you hit this enemy you gain 1 dread token
Overbringer
1 months ago
Conceptual bar trait: terraforming
At the start of this enemy’s turn they can declare a region impassible, shoving anyone already in it into an adjacent region of their choice
Overbringer
1 months ago
Only one region is impassable at a time. Targeting a new region resets the old one
Overbringer
1 months ago
Conceptual bar trait: drive
This enemy gains one drive every time they reduce a PC to zero fp
Neo Quinn
1 months ago
Terraforming already exists
Overbringer
1 months ago
Ah
Overbringer
1 months ago
Offensive bar trait: smart weapons
If this enemy misses with an attack they may roll again to target another PC in the same region
Neo Quinn
1 months ago
Imperceptible: Added
Neo Quinn
1 months ago
Adaptive: Interesting idea but guard tokens are only consumed on a hit, so every hit consumes and creates one guard token, which is awkward
Neo Quinn
1 months ago
Jinxed: Added
Neo Quinn
1 months ago
Drive: Enemies don't get Drive ever
Neo Quinn
1 months ago
Smart Weapons: Added as Second Chance
Overbringer
1 months ago
Defensive bar trait: misfire
Whenever you miss this enemy, it can reroll your attack against another pc in the same region
Neo Quinn
1 months ago
already exists as Domination
Overbringer
1 months ago
Defensive bar trait: adaptive
The enemy is immune to all damage from the last person who attacked it
Overbringer
1 months ago
Who hit it, rather
Overbringer
1 months ago
Hmm that’s also almost compel pointless, actually
Overbringer
1 months ago
Since players generally don’t attack multiple times in a row
Neo Quinn
1 months ago
I think it's usable
Neo Quinn
1 months ago
if situational
Neo Quinn
1 months ago
there can be multiple enemies, and attacks can miss
Overbringer
1 months ago
A niche option
Overbringer
1 months ago
Defensive bar trait: surge
When this bar is broken, the enemy immediately gets to take a free turn
Overbringer
1 months ago
Conceptual bar trait: domain
Pick any two default tokens when you create this character. At the start of the turn, this enemy may place one of each on any character within one region of you
Overbringer
1 months ago
Offensive bar trait: sidekick
Whenever you attack, you may make a minor attack against any target in range for free at the same time
Dragomorph
1 months ago
i wonder if there's a way to have a bar trait that creates a "false target"
Dragomorph
1 months ago
while the actual one is moving around invisibly or sommat
Overbringer
1 months ago
Defensive bar trait: impenetrable
Until this bar is broken, no damage may be done to any other bars on this target
Overbringer
1 months ago
Dragomorph: defensive bar trait: decoy
When you break this bar, any damage to other bars are healed to full and the enemy may teleport to any region in the battlefield
Overbringer
1 months ago
Offensive bar trait: death wish
This enemy may attack twice per round. If it makes the second attack the target of the attack can make an immediate counterattack after it resolves
Princess Emily
1 months ago @Edit 1 months ago
Since I don't see it on the list somehow,

Offensive Bar Trait: Extreme Range
When this bar is active, can attack any Zone regardless of Range.
Severe: Can attack enemies without being in a battle scene.
Princess Emily
1 months ago
Offensive Bar Trait: The Best Defense
When this bar is active at the same time as a Defensive Bar, take an attack against any enemy that attacks the Defensive Bar.
Princess Emily
1 months ago @Edit 1 months ago
Defensive Bar: Flight
Cannot be targeted by or target others with Melee attacks. Ranged Attacks can now be used within the same Zone.
Neo Quinn
1 months ago
Added: Domain, Sidekick, Impenetrable, Decoy, Extreme Range, The Best Defense, Flight
Overbringer
1 months ago
Conceptual bar trait: overdrive
1/round: declare an attack that hit missed
1/fight: declare an attack that missed hit
Neo Quinn
1 months ago
rework https://images.plurk.com/2kEOAB4O42wbeIeucpsdAE.png
Overbringer
1 months ago
👍
Neo Quinn
1 months ago
more than new bar traits right now I could use some ability properties
Overbringer
1 months ago
Lingering: if this attack hits, you may make a free minor attack against the target at the start of your turn next round
Overbringer
1 months ago @Edit 1 months ago
To simulate all those damage over time effects
Overbringer
1 months ago
Precise: +2 strike, but -1 damage dice
Overbringer
1 months ago
Oh reliable already is tgat but better
Dragomorph
1 months ago
Distracting: On a hit, grant a sense boon token to another player
Overbringer
1 months ago
Ram: when making this attack you can soend speed tokens as force tokens
Overbringer
1 months ago
You could probably come up with a couple variations on that
Dragomorph
1 months ago
You know, when someone does something the enemy doesn't quite predict, and while that one person is still fighting someone who is observing notices the enemy's temporarily being off guard and factors that into their calculations
Overbringer
1 months ago
Body slam: spend guard tokens as force tokens
Overbringer
1 months ago
Etc
Neo Quinn
1 months ago
added: lingering, distracting
Neo Quinn
1 months ago
Added: Charge, Slam
Overbringer
1 months ago
I think it might be worth counting how many ways there are to get each token
Overbringer
1 months ago
Just to make sure it’s feasible to use them all
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