I’d play a hades style roguelike about a cultivator trying to climb a mountain once a year
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The mountain is covered in demon beasts and shit
Each time you get knocked back down you plan out what you’re going to spend the next year training in
You’re gradually becoming immortal as you train so you’ve got all the time you need
Eventually you reach the summit but that’s not the end there’s like a cloud kingdom of immortals and dragons in the sky
a cultivation roguelike sounds dope
I like the idea of instead of random events and builds during your run, they happen during training
so you have further opportunity to plan ahead and it's all about execution instead of improv
Little VN sections between runs
As you deal with the rest of your sect and such
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