Pridepuffs
1 weeks ago
Sorry yog, I'm stealing your bit.

In a dwrp game where one of the core tenets of the premise is regularly interacting with a cast of NPCs, what mechanics would you want associated with that cast?
NPC Mechanics
latest #14
Pridepuffs
1 weeks ago
Words: https://images.plurk.com/KmpGLVYVKRbVRu61udLpS.png
Pridepuffs
1 weeks ago
....is the image I tried to post showing up cause it's not appearing on my screen.
Levi
1 weeks ago
It took a bit but it's showing for me
立即下載
Pridepuffs
1 weeks ago
Okay there it is. Maybe it was just taking an extra second to load. Okay.
LOOK IT DOESN'T HAVE TO BE MY BIT
MY NAME'S NOT ON IT I HIGHLY WELCOME
Pridepuffs
1 weeks ago
yog I'm sorry, please don't do this to meLittle Rascals (The Simpsons)
Levi
1 weeks ago
Anyway I know I haven't DWRPed in like a decade but I did play in a lot of games that had high NPC interaction when I did. What I would probably want to say is if you're going to have a very NPC centric game, you most importantly need a way to spread the NPC interaction roughly evenly
Levi
1 weeks ago
Like it sucks when interacting with the NPCs are super important but only a select few characters get meaningful threads with them and your character gets like 2-3 replies at most
evil rhombus
1 weeks ago
my something else is i desire to do politicsfuckery
Pridepuffs
1 weeks ago
shiningkestral: Yeah it sucks to not be able to get involved because you can't actually get a thread with the NPCs whether it's because they already have so many threads or for some other reason. I hesitate to say my solution to this would just be "I'm built different." so that's definitely one I need to noodle over.
Pridepuffs
1 weeks ago
My first thought is making sure the game cap is at a point where I can handle it, lol.
Pridepuffs
1 weeks ago
birdwrongs: You wish to [DO SCHEMING]?
evil rhombus
1 weeks ago
[ slams the DO SCHEMING button repeatedly ]
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