Overbringer
1 weeks ago
If someone did want to run a weirkey campaign, Drive Break wouldn’t be a terrible system for it
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Overbringer
1 weeks ago
It wouldn’t be an ideal system
Neo Quinn
1 weeks ago
weirkey tabletop really wants its own insanely in-depth custom system
moontouched
1 weeks ago
i think at minimum it needs to be one of those systems where you get to put things on a grid
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moontouched
1 weeks ago
you need to be able to Construct your soulhome
Neo Quinn
1 weeks ago
it would be SO cool and SO hard to make
Princess Emily
1 weeks ago
yeah. so hard but so cool...
Princess Emily
1 weeks ago
each room would have scores relating to what it's supposed to do and each item in the room contributes to that score and cantae flow can also affect them,
Overbringer
1 weeks ago
Yeah
Princess Emily
1 weeks ago @Edit 1 weeks ago
if a technique was built like Valor, then items inside the technique room could add mods, core levels, or lower stamina cost,
Overbringer
1 weeks ago
But DB does have a lot of rules that could simulate the real world side
Neo Quinn
1 weeks ago
offensive bar: half-height floors
Overbringer
1 weeks ago
With like trying to figure ouf peoples blueprints and taking soulhome damage
Overbringer
1 weeks ago
Defensive bar: shielding wall
Neo Quinn
1 weeks ago
Nauda got hit with a Brutal Consequence
Love Snake Kaja
1 weeks ago
I think what might work is a weird DB spinoff where both PCs and enemies get bars.
Overbringer
1 weeks ago
Highly modified valoe might also be viable
Love Snake Kaja
1 weeks ago
Yeah.
Love Snake Kaja
1 weeks ago
Like, Valor has enough granularity for it already.
Overbringer
1 weeks ago
It does for sure
Love Snake Kaja
1 weeks ago
And you can easily map room items to modifier levels and such.
Neo Quinn
1 weeks ago
skill rooms and technique rooms
Overbringer
1 weeks ago
Theo = mnd/spr/guts
Nauda = str/guts
Fiyu = agi/spr
Love Snake Kaja
1 weeks ago
Skills too, that telescope thing I saw someone talking about could just be Size Up.
Neo Quinn
1 weeks ago
an advantage dbreak has is prep arcs
Love Snake Kaja
1 weeks ago
Or something similar.
Neo Quinn
1 weeks ago
whole sessions of soulcrafting
Love Snake Kaja
1 weeks ago
Yeah, you would want to borrow DB elements for sure or like create a rough equivalent. I think level ups would have to be handled different than we usually do.
Overbringer
1 weeks ago
I think what you’d want to do is give players a lot of room to decide themselves what kind of sublime materials they find
Love Snake Kaja
1 weeks ago
Instead of instantly getting your level or doing dynamic delayed level ups, have downtime where you soulcraft your level ups.
Overbringer
1 weeks ago
Like “you found enhancing materials worth up to 6sp”
“Cool I’m gonna call that a lump of floatmagma”
Love Snake Kaja
1 weeks ago
Cool.
Love Snake Kaja
1 weeks ago
I think a house rule where you can attack someone's technique or skill room and it functions effectively like Seal.
Overbringer
1 weeks ago
You might consider something like “dynamic levelups are a slow action but using them gives you bonus ST/HP”
Overbringer
1 weeks ago
The big problem with valor is that valor is divided into 4 seasons and soulcrafting is divided into 3 tiers
Overbringer
1 weeks ago
Which is another point to DB, which is divided into 3 big tiers
Love Snake Kaja
1 weeks ago
I do think it would take more work to put the level of detail that soulcrafting has into DB than Valor, tho.
Love Snake Kaja
1 weeks ago
It might be less work to, like, make up a fourth soulcrafting tier.
Overbringer
1 weeks ago
I had that thought
Neo Quinn
1 weeks ago
or just, end the campaign at 15
Love Snake Kaja
1 weeks ago
That's the other thought I had.
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