Neo Quinn
3 weeks ago
talking about some cool game design, from Klang 2
latest #17
Neo Quinn
3 weeks ago
Neo Quinn
3 weeks ago
it's a rhythm game where the stages are fights
Neo Quinn
3 weeks ago
and the rhythm inputs are attacks and dodges
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Neo Quinn
3 weeks ago
how the game is structured is that there's an overarching story, and between the story battles you unlock a bunch of extra songs to play
Neo Quinn
3 weeks ago
then you do those for a while until you get enough doohickeys to unlock the next boss
Neo Quinn
3 weeks ago
but the interesting thing is that, because the game is about fights, each stage has to have an enemy for you to be fighting
Neo Quinn
3 weeks ago
in the tutorial, you fight, like, a training robot
Neo Quinn
3 weeks ago
then the first section of songs you unlock are all fighting the training robot
Neo Quinn
3 weeks ago
then you fight an actual guy, then you unlock a bunch of songs where you fight that guy
Neo Quinn
3 weeks ago
so each set of songs is against the same enemy as the previous boss battle
Neo Quinn
3 weeks ago
and what's interesting is
Neo Quinn
3 weeks ago
the characters have styles
Neo Quinn
3 weeks ago
like the training robot is a head and two floating hands
Neo Quinn
3 weeks ago
so you can predict where notes are gonna come up by tracking where the hands are going
Neo Quinn
3 weeks ago
then later you fight Ghost, and he teleports around the screen rapidly, which means that the fights in that section have a lot of rapid alternating notes on opposite sides of the screen
Neo Quinn
3 weeks ago
so when you see who you're up against on a song, it actually tells you some subtle things about the incoming beatmap
Neo Quinn
3 weeks ago
that's cool
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