Neo Quinn
3 days ago
I think that in Sonic, the rings mechanic has always been bad
latest #27
Neo Quinn
3 days ago
it's awkward and stupid and doesn't make sense
Neo Quinn
3 days ago
here's how I beat the final boss of triple trouble:
Neo Quinn
3 days ago
sometimes he would fly up and down some tubes on the sides and you have to catch him and hit him once as he pipes by
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Neo Quinn
3 days ago
instead I just sat in one and jumped repeatedly
Neo Quinn
3 days ago
and got hit constantly
Neo Quinn
3 days ago
but I had one ring so I'd just grab it and keep jumping
Vehrec
3 days ago
this is why in the Archie-sonic based TV show, they only ever got one ring, because one was all you neeeded.
Doctor Ansem
3 days ago
I don't agree because it was always intended to make things easier.
Neo Quinn
3 days ago
well it also makes things awkwardly and inconsistently difficult
Doctor Ansem
3 days ago
Smart counterbalances didn't come until later in the franchise though. The Rush games made it so that rings fly further if you don't pick up any new ones
Neo Quinn
3 days ago
if you're doing any battle that makes it hard to catch rings
Neo Quinn
3 days ago
or if you end up at a checkpoint and there's something between you and the next ring
Neo Quinn
3 days ago
it's an inelegant system
Neo Quinn
3 days ago
and getting hit once means you'll never get super sonic for the rest of the stage
Neo Quinn
3 days ago
you should start with more than one HP and keeping your aliveness up should be something of a more coherent difficulty instead of varying wildly by random factors
Neo Quinn
3 days ago
one hedgehog, one ring. ban hedgehog divorce
Doctor Ansem
3 days ago
Hmm. I don't think "start with more than one HP" is a perfectly fair argument. Up until very recently, Mario always started small and didn't always have a safe path to his first power up either
Doctor Ansem
3 days ago
Most of the Genesis games (and handheld games from GBA onwards) were much nicer about giving you rings safely close to a checkpoint, the Game Gear games were just uniquely mean about that.
Doctor Ansem
3 days ago
And alas, only Genesis, Mania, and Superstars let you be Super freely after snagging the emeralds.
Neo Quinn
3 days ago
well
Neo Quinn
3 days ago
I don't agree
Neo Quinn
3 days ago
I think that mario doing something doesn't mean that it's best for everything
Neo Quinn
3 days ago
specifically because of how in sonic, you can run into something from off screen insanely easily
Big Bad Awoo
3 days ago
that's what makes the rings mechanic better than just hit points though. if you run into something offscreen you can pick your rings back up and get going again, without worrying that now the boss is going to be that much harder
Big Bad Awoo
3 days ago
super sonic is meant to be a reward for being good at the game, so if you get hit and lose too many rings, losing the option for super is supposed to happen
Big Bad Awoo
3 days ago
there's nothing that super sonic must be used for
NekoIncardine
2 days ago
I'm attached to rings as a series tradition, but notably many of the newer games only have you lose a PORTION of rings on hit, which makes it much more palatable.
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