it's awkward and stupid and doesn't make sense
here's how I beat the final boss of triple trouble:
sometimes he would fly up and down some tubes on the sides and you have to catch him and hit him once as he pipes by
instead I just sat in one and jumped repeatedly
but I had one ring so I'd just grab it and keep jumping
this is why in the Archie-sonic based TV show, they only ever got one ring, because one was all you neeeded.
I don't agree because it was always intended to make things easier.
well it also makes things awkwardly and inconsistently difficult
Smart counterbalances didn't come until later in the franchise though. The Rush games made it so that rings fly further if you don't pick up any new ones
if you're doing any battle that makes it hard to catch rings
or if you end up at a checkpoint and there's something between you and the next ring
and getting hit once means you'll never get super sonic for the rest of the stage
you should start with more than one HP and keeping your aliveness up should be something of a more coherent difficulty instead of varying wildly by random factors
one hedgehog, one ring. ban hedgehog divorce
Hmm. I don't think "start with more than one HP" is a perfectly fair argument. Up until very recently, Mario always started small and didn't always have a safe path to his first power up either
Most of the Genesis games (and handheld games from GBA onwards) were much nicer about giving you rings safely close to a checkpoint, the Game Gear games were just uniquely mean about that.
And alas, only Genesis, Mania, and Superstars let you be Super freely after snagging the emeralds.
I think that mario doing something doesn't mean that it's best for everything
specifically because of how in sonic, you can run into something from off screen insanely easily
that's what makes the rings mechanic better than just hit points though. if you run into something offscreen you can pick your rings back up and get going again, without worrying that now the boss is going to be that much harder
super sonic is meant to be a reward for being good at the game, so if you get hit and lose too many rings, losing the option for super is supposed to happen
there's nothing that super sonic must be used for
I'm attached to rings as a series tradition, but notably many of the newer games only have you lose a PORTION of rings on hit, which makes it much more palatable.