QuinlanQuimby wonders
14 years ago
if we'll be able to invert meshes in the future. This will make life much easier! #SL
latest #47
XmasCuntilera
14 years ago
No idea what this means but it can only be good
XmasCuntilera
14 years ago
xD
XmasCuntilera
14 years ago
I just want my damn moving clothes olololol
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QuinlanQuimby
14 years ago
lol it's so exciting! clothes that move with your body, what a revolutionary concept :-D I love how we're all so psyched about it.
QuinlanQuimby
14 years ago
mesh clothes are soo fun! warning though: you may see ALOT of ruffles from me!
Siddean
14 years ago
what do you mean invert? Make it so there are 2 sides displayed? I just worked out that once you do the weighting and export the final dae
Siddean
14 years ago
you can flip the normals in your 3d prog, export again and wear both linked together :-)
Siddean
14 years ago
only trouble is that will cost twice the upload fees :/
Siddean
14 years ago
but it's a decent workaround
Allegory says
14 years ago
or you could do them in the same model, and just set up different materials....
Max Graf
14 years ago
im still totally in the damn dark about mesh rigging in maya. I have no idea where to even begin to do what I need to do. (annoyed)
Max Graf
14 years ago
not sure what I need for SL, or what i need for maya, or or or
Max Graf
14 years ago
everything im finding on rigging has to do with animation, which I dont need to learn. I just need a skeleton that i can hang clothing on.
Siddean
14 years ago
Allegory you could do that! I'm still a bit of a 3d newb, working this stuff out as I go along :-)
Allegory says
14 years ago
you'll need to get ahold of the skeleton setup somewhere...i fear i have one for blender, but have no clue about how to port it to maya.
Allegory says
14 years ago
what do you use, siddean? (blender/maya/etc)
XmasCuntilera
14 years ago
YAY RUFFLES!
QuinlanQuimby
14 years ago
@ Siddean and Allegory, yep I meant flipping the normals the other way. Before LL changed the mesh system I was able to invert the mesh
XmasCuntilera
14 years ago
I probably won't start playing seriously until next year, but I really want to learn how to model properly for mesh and stuff
XmasCuntilera
14 years ago
Not just like lolz *import mesh > sculpt mesh* *PLAYS WITH SCULPT TOOL* bing bam boom done
Allegory says
14 years ago
huh, i must never have messed with it when they had the normal flipping. i assume that was in Build? at which point it already has the
Allegory says
14 years ago
triangles so you don't have to worry about it cutting your quads different directions if you don't do it yourself....
QuinlanQuimby
14 years ago
gah, as I was trying to say before plurk crashed on me, you used to be able to flip normals in-world
QuinlanQuimby
14 years ago
when mesh was intended to behave like prims
QuinlanQuimby
14 years ago
it would be great if LL brought that function back!
QuinlanQuimby
14 years ago
I don't know how others make mesh clothing, but I only make the exterior side, and I was counting on in-world normal flipping
QuinlanQuimby
14 years ago
to render the interior side of clothing
XmasCuntilera
14 years ago
y this so complicatedz?
QuinlanQuimby
14 years ago
it's more efficient, imo, with fewer polygons to upload and cuts down on upload costs too! :-D
QuinlanQuimby
14 years ago
lol it won't be so bad once LL settles on a workable scheme...
XmasCuntilera is
14 years ago
there a particular reason they cost more to upload? or is it just a greed thing? lpol
XmasCuntilera
14 years ago
lol
QuinlanQuimby
14 years ago
and maxwell, are you reading this?! if so STOP BEING SO STUBBORN and rig the damn thing in Blender!!!
QuinlanQuimby
14 years ago
it works :-D (and you can still use Maya for everything else!)
QuinlanQuimby
14 years ago
ChantelleAshdene, mesh could cost more or less than 10L per upload
XmasCuntilera
14 years ago
Ooh. When I was watching that video you linked me to she paid like 100 I was like wtf is this
QuinlanQuimby
14 years ago
think of it this way, it a mesh model is huge, like 100 prims linked together, it would cost more than 10L to upload
XmasCuntilera
14 years ago
Ohh
QuinlanQuimby
14 years ago
but if it's a really small file, smaller than the computing power to takes to render a simple basic cube, then it would probably cost less
XmasCuntilera
14 years ago
/gets it
QuinlanQuimby
14 years ago
that's why there's all that complicated discussion about "prim equivalency" costs, etc.
QuinlanQuimby is
14 years ago
off to zzzzs... and maxwell_graf, try Blender for rigging so you can start having fun with mesh
XmasCuntilera
14 years ago
ninI!
Allegory says
14 years ago
the original _theory_ behind mesh upload costs (and we'll see what they actually do...) was to have cost be one of the ways to encourage
Allegory says
14 years ago
optimized models- with meshes, you can import VERY complex models that take up the same rendering "space" as hundreds, even thousands, of
Allegory says
14 years ago
prims- so price is one of the ways to try to get people to not upload meshes that are too complicated, for rendering time/lag/etc.
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