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Standard view
QuinlanQuimby
13 years ago
hey mesh pants creators, any advice on rigging the waist area? I'm having a hell of a time weight painting the waist band
latest #15
Allegory
says
13 years ago
low enough you can't just rig to the pelvis, i take it? :/
Siddean
13 years ago
waist should be 100% pelvis bone unless it's high waisted
QuinlanQuimby
13 years ago
it's a high waisted pair of shorts. I'm using Blender and I seem to get the smoothest result when I use auto weighting (from "bone heat")
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QuinlanQuimby
13 years ago
and it usually it looks great except when the av's legs swing to a certain height the waistband cuts into the body
QuinlanQuimby
13 years ago
I tried manually removing some of the pelvis bone weights near the waistband but it never looks quite as smooth
Siddean
13 years ago
yeah the bones of the thighs weight too high mostly, you need to go into weight paint mode and subtract the heat from the upper legs on both
Siddean
13 years ago
sides until it's smooth
Siddean
13 years ago
So basically subtract 100% of both thighs on the waist area, then blur the remaining weight so you get a smooth transition
Siddean
13 years ago
and ensure the pelvis influence over the waistband is red
QuinlanQuimby
13 years ago
awesome, thank you so much!!! that really helps
QuinlanQuimby
13 years ago
slightly off topic, but I'm curious how many verts you typically use. I saw your mesh feet and they looked really pretty and smooth
Siddean
13 years ago
the feet are 6k triangles each including nails which is higher than usual, normally I try and stay between 1-4k quads depending on how]
Siddean
13 years ago
complicated the item is. Like, the thongs are around 600 quads each
QuinlanQuimby
13 years ago
ok thank you, I wasn't sure what the standard quad count is in SL. I've been making low-poly meshes for another project and got into the
QuinlanQuimby
13 years ago
habit of over-economizing. Good to know that I can up the quad count for SL
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