NeeCho asks
16 years ago
mmorpg, casual, strategy - which one the hardest to design? (annoyed)
latest #22
✖ exavolt ✖ asks
16 years ago
why the hardest? why not the easiest? (unsure)
NeeCho says
16 years ago
cuz all of them is hard
NeeCho says
16 years ago
MMO = complex, story, balance, gap, feature, development time, etc
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NeeCho says
16 years ago
casual = simplicity, easy to play, addictive, repetitive, at least less than 30mins gameplay
NeeCho says
16 years ago
Strategy = balancing units, resources, complexity, AI, balancing again
NeeCho says
16 years ago
complete d MMO 1st then cabut (LOL) - fact is... i really hate the MMO that I must design right now
✖ exavolt ✖
16 years ago
*bored with any kind of MMORPG*
ViZER says
16 years ago
i second exa. In fact, I'm bored of perfect and shiny mainstream games. Boring
TukangnyasaR says
16 years ago
hmm, smua ada plus minusnya...
NeeCho says
16 years ago
for me... mmorpg = a new way to tell a story and a place for meet other peoples that has same interest with you
NeeCho says
16 years ago
what i want is... a game where everyone can have fun and enjoy while playing it :-)) and i will call that a game
ViZER says
16 years ago
then MMORPGs are't games :-P
NeeCho says
16 years ago
it is a game. I missed d word "good" there (LOL)
NeeCho says
16 years ago
what i dissapointed is... most of the game developer (right now) is focusing more in technology rather than gameplay :'-(
ViZER says
16 years ago
Yeah, agree. It's boring, dead boring
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