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Standard view
NeeCho
asks
16 years ago
mmorpg, casual, strategy - which one the hardest to design?
latest #22
✖ exavolt ✖
asks
16 years ago
why the hardest? why not the easiest?
NeeCho
says
16 years ago
cuz all of them is hard
NeeCho
says
16 years ago
MMO = complex, story, balance, gap, feature, development time, etc
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NeeCho
says
16 years ago
casual = simplicity, easy to play, addictive, repetitive, at least less than 30mins gameplay
NeeCho
says
16 years ago
Strategy = balancing units, resources, complexity, AI, balancing again
NeeCho
says
16 years ago
complete d MMO 1st then cabut
- fact is... i really hate the MMO that I must design right now
✖ exavolt ✖
16 years ago
*bored with any kind of MMORPG*
ViZER
says
16 years ago
i second
exa
. In fact, I'm bored of perfect and shiny mainstream games. Boring
TukangnyasaR
says
16 years ago
hmm, smua ada plus minusnya...
NeeCho
says
16 years ago
for me... mmorpg = a new way to tell a story and a place for meet other peoples that has same interest with you
NeeCho
says
16 years ago
what i want is... a game where everyone can have fun and enjoy while playing it
and i will call that a game
ViZER
says
16 years ago
then MMORPGs are't games
NeeCho
says
16 years ago
it is a game. I missed d word "good" there
NeeCho
says
16 years ago
what i dissapointed is... most of the game developer (right now) is focusing more in technology rather than gameplay
ViZER
says
16 years ago
Yeah, agree. It's boring, dead boring
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