Do you want me to hide your sword in my bag, Natsumi-chan?
Are you asking to be my helper, senpai?
I suddenly have a pang of regret.
reasons why kazuki attempts to be the cool aloof guy, except g
Kazuki really should've seen that one coming
i'm not sorry that they're having an argument about swords
bunch of dumb sword dorks
takeshi shouting NERRRRRDS from the front of the lineup
dear brain: STOP BEING NEVER SATISFIED WITH KAZUKI'S TECHS
(i will be likely reworking hama lance on levelup but BRAIIIIN STOP)
(YOU DO THIS ALL THE TIME)
I guess I could consider that kind of IC though.
Kazuki's not satisfied with how he fights.
I guess it's a sign that i'm still learning the system.
`This is rapidly becoming the worst day of Kazuki's life.
Well, second-worst.`
I -am- proud of Brilliant Fungoes as a move now, though.
It's situational, but it works well for what it has to do.
...I might actually switch out Sage Guard for like
a health cost Physical Attacker boost core
so that I can justify Kazuki using his physical techs more often.
MIXED DAMAAGE NICHES ARE HARD
I'm actually goonna probably ramble about my plans to ONCE AGAIN revamp kazuki's skills when he gets his level 5
(sorry,
ProfessorProf . I LOVE YOUR SYSTEM I JUST HAVEN'T GOT A HANDLE ON IT YET)
I might look at Pathfinder's Magus to draw more ideas from that for how I want Kazuki to work.
I actually don't want to give him an AoE
because that's actually one of my weird hidden rules for Kazuki
either directed ranged attacks, or line attacks
yeah part of it is you went for a really complex build
so it'll take some getting used to
I LOVE KAZUKI i just have to figure out the right mixture of attacks
stuff will probably open up when we get access to S2 mods
It's very appropriate though, Kazuki is getting a handle on something that's almost more complex than he knows how to handle.
yeah S2 is soon and that's when some of the Fun Shit becomes available
obviously I'm going to give Kazuki the two best Mind related combat skills as they become available
which I think is... S2 it's the once-per-battle defense boost to an ally?
once per battle per enemy
oh shit that's really strong. LIKE I KNEW IT WAS BUT
i forgot it was also per enemy
it's the payoff for Mind not getting much in the way of fun mod perks
you get Battle Analysis and Exploit Weakness
which are definitely INSTANT pickups for kazuki once i can get them
b/c that's already what his niche is
he's the Chief/Strategist/etc
regretting SOME of my impulse skill purchases now but not all of them.
Emiko gettin' summa those too
Mostly Jump, since we haven't seen many fliers
Emiko and Kazuki: Battle Nerd Squad
Probably gonna remove the Init Limit from Flash Draw. I'm still waffling on whether I want to give it Damage Shift.
But the Init Limit is a bit cumbersome for this.
I'm definitely learning the system, at least!
I should definitely give Kazuki a straightforward attack, I keep trying to apply like
moba design philosophy to this nerd
and give him Special Techniques
when he really needs basic attacks
next leve you get your first ult
I need to figure out what Kazuki's ult will be like conceptually
having an Ultimate Ability will help a lot.
Right now he has a lot of field-clearing skills but not a lot of single target damage, so I need to fine-tune that.
I might make his ultimate what I wanted Flash Draw to be in the first place
iaido SINGLE SLASH attack