Liq
9 years ago
latest #50
CaleAlcott
9 years ago
this is really sad actually, i was waiting so long for this game and as usual i was waiting longer to get it after release to see what players and tester will say about it, yay for my patience, saved me money
☆Lourdes☆
9 years ago
yeah I watched the subreddit closing drama. No surprise on this.
☆Lourdes☆
9 years ago
it's unbelievable that no one had heard anything from Sean Murry in all this. Ah well. This is why you don't pre order unless you know the game will deliver.
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❄ annette ❄
9 years ago
I hope other indie developers take note from this - don't promise shit you can't deliver. How they got so much hype in the first place for an indie group idek
❄ annette ❄
9 years ago
everything i've seen about this game post-release has been just drama everywhere lol
Henrietta
9 years ago
I mean it looks cool, but the trailer for it just had me going ...okay but then what?! I mean it didn't look like you really do much of anything and just boring repetitive whatever. I don't know why
Henrietta
9 years ago
people are so shocked when it's exactly what the trailer showed.
❄ annette ❄
9 years ago
geekmonkey: 'No Man's Sky' Developer Made an Absurd Number of Empty Promises ... if a developer himself says "this is in the game" and then it's not, then customers have a right to be upset
❄ annette ❄
9 years ago
and sometimes trailers aren't even of the finished product, take bioshock infinite for example. but the developers lied SO many times about a lot of the major selling features
Henrietta
9 years ago
"sometimes trailers aren't even of the finished product" Sure but this is opposite of what I assume you mean, in this case the trailer accurately reflected the emptiness of the game. I have no idea about the
Henrietta
9 years ago
rest, I'd vaguely heard of the game but while I'm somewhat of a PC gamer I'm not hardcore into it, don't actively follow stuff, so I never heard anything about specific claims made. That's worthy of irritation,
Henrietta
9 years ago
for sure. I do think that what I did hear included it being indie, though, so I'm not sure why that would have been a surprise to others. But I have no idea how they managed the hype.
Natasha Burke
9 years ago
I'm so glad I did not buy this "game".
Cyclic
9 years ago
I study Digital Art for games/interactive media and this game is used as an example of why you cannot promise things or be vague with your audience, ESPECIALLY when you're an indie dev.
Henrietta
9 years ago
Yep, making any sort of promise is absurd, you never know what your final product will be until it's on the shelves. Even the giants like EA and such make promises about things they'll do and don't deliver,
Henrietta
9 years ago
so it's not even like it's just a matter of funds.
Henrietta
9 years ago
Granted this is exactly why it's stupid for the consumers to get up in arms about "empty promises," because anyone who's been around the tiniest bit knows the odds are always against it and all you can do is
Henrietta
9 years ago
wait and see if they actually come through and be glad if they did and just roll your eyes and move on to something else if they didn't. You can't put stock in that crap.
❄ annette ❄
9 years ago
Even Bioshock infinite had the same issues of mentioning features before they were in the final game, but at least they made the final product still worth the $60
❄ annette ❄
9 years ago
I'd be mad too if I preordered NMS on the notion it was going to have all these features the developers kept hinting at not knowing if they could actually even deliver those things. just keep your mouth shut
❄ annette ❄
9 years ago
I'm glad that's being taken as a lesson now tho. There definitely needs to be better/smarter PR when your primary role is a dev
Cyclic
9 years ago
geekmonkey: well tbf the indie industry has done this to themselves by exploiting early access, betas and other such things, they created the monster they're dealing with regarding client expectations
Cyclic
9 years ago
When you give people power to choose or guide the development of a game or present games as if they're playable in an EA state, you create a bubble of entitled people who believe they're paying for a full game
Cyclic
9 years ago
and expect the game to be in a certain state because of promises made by developers. It just so happens indie developers in general think all it takes to make a game these days is a coder, some placeholder art
Cyclic
9 years ago
and a shit ton of promises with nothing to back it up.
Cyclic
9 years ago
That's not to say obviously that there aren't decent indie games, but you'll notice some key things about the successful ones. They either don't have early access or have members of the team who are industry
Cyclic
9 years ago
veterans or have a consultant who is.
❄ annette ❄
9 years ago
ugh early access is the worst thing to happen to steam LOL so many indie developers releasing half-assed games they never intend to finish just for the $$$
❄ annette ❄
9 years ago
I have one game that's "early access", when really it should be called alpha. It's been early access for YEARS, plural lol I doubt it will ever be "released" in it's full state
Cyclic
9 years ago
Towns. Cube World.
Cyclic
9 years ago
Towns went through multiple indie development teams before the last lot admitted they could not possibly do what was intended with it.
☆Lourdes☆
9 years ago
I don't think it's fair to early access indie developers to lump them in with this no man's sky fiasco. NMS was a totally different animal. They sold a game that should have
☆Lourdes☆
9 years ago
been early access as AAA game at a AAA price. And out right lied.
Cyclic
9 years ago
LourdesD: NMS was Indie.
Cyclic
9 years ago
Indie doesn't mean cheap, it means not under a AAA studio. You're correct that they were marketing it as AAA, and they had help from Sony with that, but at their core, their funding didn't come from any AAA
☆Lourdes☆
9 years ago
there are several indie developers who are doing right by their customers by keeping the game in early access until it's done. While also being truthful with the players while they developed.
Cyclic
9 years ago
developer.
☆Lourdes☆
9 years ago
If anything NMS gave indie games doing it right a bad name. Ark developers are another example of shitting on the indie game community.
Cyclic
9 years ago
NMS is not the first to have done this though, it's just the first to have done this and get wide coverage by the mianstream media.
☆Lourdes☆
9 years ago
Most frequent gamers complain about the big studios and their crap but indie developers can throw out good product. If we paint them all with the NMS brush then we're fucking ourselves over.
Cyclic
9 years ago
I never said they were all like NMS. I said they created the monster of entitled customers by allowing anyone and everyone to think their opinion matters about a game.
Cyclic
9 years ago
NMS is just the most recent.
☆Lourdes☆
9 years ago
I don't see it as an entitlement. For the most part the players should have a say. The games that are the most successful listen to player feedback and incorporate it within reason.
☆Lourdes☆
9 years ago
NMS wasn't and issue of entitlement it was an issue of a developer being vague, building hype, not being honest and letting customer expectations built on the vagueness
☆Lourdes☆
9 years ago
fuel the hype. Knowing full damn well that was what was going to be delivered.
☆Lourdes☆
9 years ago
And as with any game sold as AAA no review copies being set out is always a very bad sign. I knew it was shit then.
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