This is an article describing a (relatively) simple damage, in essence-do as much damage as possible on turn 1, assuming you can choose your own luck, you have an exactly 60 card vintage-legal deck, and your d-
Just a head's up, though, before anybody as silly as me dives in-they're going to have to teach you no less than two forms of mathematical notation if you want to try and grasp the damage in question.