now I want to make the hoodie have some thickness to it, so I added a solidify mod, and editted it so it doesnt have that strange pixel stretch on the edges
but now I am unsure what to do. I didn't want to make the inside of the hoodie have a diff texture space, but also I still need to rigg it, and I hear it's hard to rig something with two sides to it. How do I go about this?
I make jewelry, so maybe the process is different - but, I make my item and save rigging [if there is any] until very last, because with the avatar modifier, you can't apply things like mirror [I do use Blender too, so that could make a difference too]
rigging is the very last step for me - if i am rigging a double sided thing and it's making trouble, i will make a copy of the thing, rip out the insides, rig that and then copy weights to the final, double-sided version.
o0o0o copy weights.. I don't think I ever used that >.< lol and thank you Faerycat ! I appreciate you replurking this, I keep thinking if I leave it for the end I'll have hell. I'm going to try this time. Thanks Faerycat and jackalennui!
copy weights isn't exactly the right terminology, but - assuming you're using blender and avastar, which i guess you are - have the avastar armature, one-sided, rigged item and the two-sided, unrigged item displayed, select the unrigged item, shift-select the armature, then from the avastar tool shelf, "bind to armature" and select "mesh" as the weight