substance paint users; is it possible to import a body, paint a texture then export as a diffuse for sl usage? I'm having the damnedest time getting seams to line up in Photoshop and figure substance painter may be the way to go in this case
demonspit: what i used to do was importing the SL base avi mesh into maya and then loading my textures on the avi as material textire and fixing them up untill it was okay .