
and a darker skintone! (yes I was cheap/lazy and only uploaded the head texture for the moment ;u; )
f4ncyf3a5t: local textures! (MAYBE in official viewer, not sure, in firestorm.) great for testing stuff out and not putting down the L$ for it yet. only you can see it, and only for that login session (it's grey to everyone else/to you next log in), but excellent for testing. click on the texture box itself when editing, and it'll come up with a list
of your inventory, but to the side of that are radio buttons- click Local and it'll let you go to a texture on your computer to see what it looks like applied without uploading
it also automatically updates it while you are wearing it if you save over that file on your computer with a new version, which is SUPER convenient
Omg def gonna try that, that sounds perfect ;u;
The preview box is so small and the lighting is v strange, so that’s been really tricky just trying to use that
you can do it the easy way by clicking on the icon of the texture to bring up the list for skins/clothing layers and objects. it can be done for appliers too, but that's a little more complicated
oh yeah, that's really useless
if you are using the official viewer it's probably a good thing? but i'll tell you, i find making things in it WAY more of a pain in the ass than firestorm, so i almost never use it
At least for now I’m just working with system layers and making appliers after the fact >u< (since I don’t own any mesh bodies/heads yet

)
Yeah I am, I tried firestorm and it seemed weird, but that’s probably just because I’m used to the official viewer lol
there is a lot of different interface stuff! (part of why a lot of the oldbies like it is because firestorm is MORE like the official viewer before they redid the interface, hahaha.)
the single tab thing bites me on the ass in the official a LOT, firestorm lets you open up multiple things a lot more often, so like renaming stuff i can select a bunch, choose properties, paste in section, control w to close, paste in section to next one, etc
Well I’ll definitely give it another try, that does sound super useful
BUT because i don't use official, i'm not entirely sure what's in offical these days >.< Local textures were a replacement of a thing that was originally a third party, non official, way to test textures without uploading- and i THINK it's in official too but i truly do not recall for sure
it all still gets super tedious =p when doing a bunch of stuff
(the reason i switched in the first place was actually because official wouldn't let you set prims to invisible with the transparency setting! it only went to 1, and i found that CRAZY aggravating- i think MAYBE they let you go all the way invisible now)
Dumb question... what would you use invisible prims for?
back in the olden days, we didn't have this fancy smancy "mesh" that people make things out of. prims have a minimum size of .01 meters, and if you wanted to make jewelry with balls that wasn't comically oversized, you had to make the ball hollow a little bit, flip it inside out, and texture the outside of it invisible!
(i also do it a lot for other things, in truth. want to hide a section of a mesh because you don't want, say, the pot that that plant comes in but want to use a different pot? set it to invisible! you can also use an invisible _texture_, but that's destructive and you can't just set it back to visible, you have to retexture it. a lot of my stuff is built
with optional sections that can be hidden like this though, with scripts built in to do it for you- alpha sections for clothign to make it easier to layer, shoes with optional studs, etc.)
ALSO back in the olden days, we didn't even HAVE an invisible texture in the library, you had to upload your own. so there's that too.
the "transparent" texture was ALSO just mostly invisible but a lil bit white.
Oh wow, hahaha I guess I didn't realize mesh didn't used to exist!
mesh has been around for quite a while now- it was released in 2011. before that we had "sculpted prims" which were a super weirdo attempt to add mesh without adding mesh (you still still them some places, most often in sim surrounds because they can get by the max prim size limitations- which used to be 10 meters and now is 64). but before THAT, we had
just prim-prims, open the Build menu and you can add a box or a cylinder or a sphere or a torus, and that was all we got, and we liked it (or more accurately, we complained until they gave us mesh). building was all in world at that point, as you added a shape to another shape as you went.