This goddamn job doesn't make sense
it's a lot different from the other jobs, yeah!
basically what you want to do is use your shorter cast spells to trigger dualcast, and use the free cast on a longer cast spell
alternating the spells that give you just white or black mana so you can keep them loosely even
so on single targets it's Jolt/Jolt II -> Veraero/Verthunder -> Jolt -> whichever of aero/thunder you didn't use
(you ideally want to be using veraero if you have less white mana and verthunder if you have less black mana)
verstone and verfire replace jolt when they proc, and are followed with the opposite color of mana on veraero/thunder
for multiple targets, for some goddamned reason it goes the other way round on what spells go first, so it's: veraero ii/verthunder ii -> scatter/impact -> veraero/thunder ii
melee combo you want to do when you have enough black and white mana to enchant all the combo steps, which is 80/80 at lvl 50+
(it's okay if it's a little off, especially once you hit 70; 80/80 is a minimum)
I just failed through the intro scenario for the second time. I passed with no idea how
so the melee combo goes (corps-a-corps) -> riposte -> zwerchhau -> redoublement -> (displacement) -> verflare/holy at 70+ and then back to mana building
but the basic idea is you're alternating between caster and melee
I'm gonna swap back to finishing out SMN/SCH for the rest of my ARR story run for Therese, so after that I'll beg someone to give me an in-person demonstration
this is a little out of date (read: doesn't have the 70+ stuff), but if a visual might help better:
that also doesn't have the aoe rotation either, come to think of it
but I'm up to give in person demonstrations too
(it can definitely be a little clunky especially at first)
I had no idea what the fuck I was doing either, at first
Maybe later? It's not a huge thing, I just happened to be in Ul'dah so I was like "oh hey let's grab the Red Mage quest while I'm here"
Then I was reminded of "oh yeah, I'm bad at this"
I think it suffers from having... not so much exactly a neat line of spells as a priority system
so it's not as "do this, then this" as other jobs
and a lot more "if this, then this"
I have magic bun and fighty elf, so obviously I need this job for both of them. But.
draconic: It also suffers from just dumping
all of it on you at once, so you're suddenly faced with not only a whole different combat system, but also
so many different things that can change it
So I get the basic idea well enough, but executing it in combat is ridiculously hard
if you have it unlocked, maybe run it through Palace of the Dead and see if that helps?
I do but I've literally never set foot in there
you can also practice against training dummies! i just don't remember where the level 50 dummies are located.
I think my FC house has one, but it's level 80
you should be able to still use the 80 dummies?
I am at Whitebrim right now, tbf
ya it took me a bit to get the hang of it, but now it's my second fav after smn
though it did take one of my fc mates explaining the Jolt > longer cast skill after etc lol
I still need to pick a "main" flavor of magic for Therese, I can't decide on one for her
but I can tell ye blm isn't for me after leveling one to 70
I'll get it to 80 on Cae solely for the mount
Yeah, more and more I'm deciding BLM isn't what I really want either, despite Therese starting as one
it's easy enough at lower levels, but higher levels I get lost and it's not as fun for me
I've got it at 50 and it's just become "random button smash" for me
ya I go thunder# / fire until fire3 procs, use fire 3.. transpose at low mana, use blizzard/blizz3 until transpose is off cd, transpose, thunder if the debuff is low/gone.. rinse repeat XD
all those new skills I'm lost on and only use once in a while cause I have no effin clue when/how to insert them into my 'rotation'
smn and rdm are far easier atm for me than blm outta the magic dps
rdm is mostly just a cycle of jolt > black or white which flows into a melee stage and then back to caster after the melee combo
(over simplified there but that's the gist)
carminejackal: at 70, it'd look something like: thunder (#) -> fire 3 -> enochian -> (leylines) -> fire 4 x however many you feel comfy doing in the duration of your astral fire -> fire -> fire 4 -> repeat until low mana -> bliz 3 -> bliz 4 -> fire 3 -> back to fire 4
and stick foul in when it's up and when you don't need to refresh your fire timer
so I was kinda doing it right when I did try using those skills, I just really need to get the timing down, as I kept losing enochian
yeah, I'd say try for two fire 4s and then a fire until you get the timing comfy
tho I'm a lil like 'why do they give me flare if I never use it?'
All right, time to try getting through Stone Vigil and hope I don't crash
I've crashed three times since I got on roughly three hours ago. I'm not holding out much hope
And this is why I haven't progressed to HW yet
flare is for your AoE rotation!
aaah that is a thing I need much work on then as I have no clue about blm aoe it seems beyond thunder/freeze/bbq it
I just stick on "bbq it" until my mana's out, then freeze it and immediately swap back when the mana fills up again
I think at 70 it goes loosely: thunder 2/4 -> flare -> freeze -> (fire 3) -> flare -> flare -> freeze -> repeat
ah, wait no. at 70 you still need transpose after flare
sorry, I have too many as it is
you don't get the thing that lets you swap from fire to ice on no mp until 72
and if you're lower than 68 you can only do one flare since it's the umbral heart that drops the mp cost of the first flare
ya I'm at 70 atm on my main for blm
Okay, I can't decide if I was a bad healer on that one or I had a really bad tank
Honestly I'm leaning to tank :/ We wiped twice on trash mobs and had a near-wipe on the first boss
a bad tank can make things horribad in stone vigil (knows from experience lol)
yeah, stone vigil can be horrid with a bad tank
and it also is one of a couple of difficultly spikes in the game
I've only done it once before, as the tank, and I swear I don't remember losing health as much as this tank did
probably an undergeared tank, then
They were also one of those tanks that just barreled ahead, grabbing the next group before the one we were on was properly dead
They pulled that entire first full room when the first group in that room was only half-down, no one was dead yet, and that was our first wipe
you don't really wanna do that in Stone Vigil
Also no one bothered to inform me of any mechanics or anything, even with the "one of these people is new!" message
yep, definitely bad tank imo
No one died on the second and final bosses, though