As well as Re:Mind, or at least the Re:Mind scenario part of it. Data Org I'll figure out later.
The attention to detail is amazing.

yay! yeah, it's gorgeous.
I still prefer the command deck over the mana bar that runs out if you cast a cure, but it felt better than it did back in 2? Though part of it could be that they definitely did dial the difficulty down a bit.
(I'm not complaining, it's just noticed.)
My favorite world has got to be Toy Box, because they didn't have to go as far as they did with the little details, but they did. Even if the mechs are a bit annoying to fight.
I prefer the command deck too! most people don't agree with us
at least as far as I can tell
Everyone has different tastes, I guess ^^
I'd probably say my favorite of all the KH battle systems is the one from Birth by Sleep
also yeah Toy Box is so, so good
(My least favorite world is Arendelle, but even then that's less dislike of the world's individual pieces and more frustration that it could have been so much better and feels a bit wasted... and also how suspension of disbelief was shattered the moment Larxene was apparently able to make an ice castle pocket dimension...)
(there is a lot in that world that I could have brushed aside as KH being KH, but suspension of disbelief was broken early, and if it had been Vexen I would have maaaaaybe bought it, but Larxene is lightning, not ice...)
(but that's my only real dislike so)
I also really liked what they did with the gummi ship! It's really cool ^^ Exploring and collecting treasure and not having to worry about fighting except in a few forced fights is great, and it's also appreciated that you can set a target on where you're going and an indicator will show you what direction it's in, which helps in not getting lost.
The various keyblade transformations are neat too, and how each one has its own unique way of doing things. Even if it still feels a little random when they actually show up.
Other things... I like that the world party members add to the party instead of having to swap with Donald and/or Goofy so you can have everyone there at once and don't have to choose.
I've only done a little of the cooking minigame so far, but what I've seen of it is fun, even if I'll... need to probably change mouse sensitivity by a lot in order to do the sauteeing one...
I'm a little sad that the secret reports are locked behind postgame battlegates instead of being things you can unlock as you go, but hey, at least they're there.
...I'm pretty sure I have more opinions, but I'll leave it there for now I guess.
But now I can say I've played every game in the series except Re:Coded! (Which I will be looking out for when the one convention I've historically gone to returns.)
my opinion of Days, since I don't think I've ever said it here, is that I thought the inventory management puzzle aspect of the progression system was neat, but I wasn't super fond of the hard limit on the number of spell casts per mission
Maybe I'll go back and start working on super bosses at some point.
I agree about the gummi ship, that was very cool!