Renee Harvy says
11 years ago
man, it never ends. How big of a deal is it to have no physics on a couch lol. Cuz it's 1li with the pillow without physics, but the uploader is now telling me it's 27 with literally a cube for physics.
latest #70
Renee Harvy says
11 years ago
I can not with this thing
Renee Harvy says
11 years ago
it looks good though. Gonna check out how to put a sit pose in it next
Nimil says
11 years ago
just a small note. scripting it to have a pose will up the LI..
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Nimil says
11 years ago
unless they fixed that. i remember my furniture friends talking about that a while back
Renee Harvy says
11 years ago
Ooooh, is that what happened. It's 2LI now, but I had to make it a bit bigger to fit this laying down pose, and I thought it was because of that.
Allegory says
11 years ago
in the Build menu, with it selected, hit the More info link up top and see what the LI is really being calculated with. download, physics, or server.
Allegory says
11 years ago
download=mesh density itself, physics=physics model (and if there is more than one object in it, you can set the rest to physics none), server=number of prims and scripting
Renee Harvy says
11 years ago
I didn't upload it with physics. I just left the physics of and put a pose/script in it to sit on it. It came in at 1LI that way (2 after I made it a bit bigger and added the script)
Renee Harvy says
11 years ago
the mesh is not very dense (most stuff is a single large face with a 2 loop bevel on the edge. 12 loops on the arms, smooth shading. I forget the actual count but it was around 1000 tris before the pillow
Renee Harvy says
11 years ago
the uploader said 25 for the physics (which is where I got that) but I never uploaded it
Renee Harvy says
11 years ago
could the uploader be wrong?
Allegory says
11 years ago
was it uploaded as the size you wanted, or did you need to scale it? because if you needed to resize it down any, yes, the uploader was wrong. i'm not sure HOW you could get 25 for physics with a box though
Renee Harvy says
11 years ago
it was fine the way it was uploaded, but the only full perm pose I had was lying down, so I scaled it up a bit (maybe 25%) to fit the pose. And the LI ended up being 2i after scaling it up and scripting it.
Renee Harvy says
11 years ago
I made just a cube that fit over the length and came up to the cusions, and let the top part of the couch poke out. Just a plain cute, and uploaded that as the physics model and the uploader said 27 then.
Renee Harvy says
11 years ago
I guess I should upload it and see if it really is. It didn't cost much as I recall
Allegory says
11 years ago
wait...you...made a cube OVER the entire model? that's your problem.
Allegory says
11 years ago
the physics model is ONLY a cube.
Renee Harvy says
11 years ago
yes, just a cube. 6 faces
Renee Harvy says
11 years ago
how is that bad? Is it not ok to let part of the mesh stick out?
Allegory says
11 years ago
it will scale it up to fit the bounding box, sizing it down won't matter
Renee Harvy says
11 years ago
and the bounding box will be really large? I know you can see it with some setting, but I've never messed with it.
Allegory says
11 years ago
as long as the physics model it JUST a cube, yeah, i don't see how you were getting that physics. you were uploading just a collada of a box, no sofa at all there, in the physics tab?
Renee Harvy says
11 years ago
yes
Allegory says
11 years ago
the bounding box is determined by your object.
Renee Harvy says
11 years ago
I put the box on a different layer, exported it seperately, checked in the uploader viewer that the cube was shown covering the bottom half of the sofa (I figured that was the lowest complexity I could get
Allegory says
11 years ago
so the cube will autoscale up to the size of the entire sofa. just like rezzing a cube in SL and making it the same size in the build menu
Renee Harvy says
11 years ago
away with, to make it so it would collide with avatars, and they could sit on it
Allegory says
11 years ago
i don't know how you got it to cover just the bottom half of the sofa if it's just a cube.
Renee Harvy says
11 years ago
just brought in a cube and scaled it so it fit over the seat part, letting the back and arms hang outside of the cube
Renee Harvy says
11 years ago
I'm gonna upload it and see what happens. brb lol
Renee Harvy says
11 years ago
by the way, it's working with the sript just fine, so I only need the physics to keep people from walking through it, right?
Allegory says
11 years ago
right, physics is just the collision model for it.
Allegory says
11 years ago
if you load the physics model into the uploader as if you're uploading that instead of the other as the object, what does it say about face count (don't upload it, obviously, just see what it says next to it)
Renee Harvy says
11 years ago
so, this time. It says (on the physics tab) triangles 28, physics 5.840. Last time I remember the tris were higher.
Renee Harvy says
11 years ago
but still
Renee Harvy says
11 years ago
6? for a cube?
Renee Harvy says
11 years ago
28 tris, 46 vertices
Renee Harvy says
11 years ago
(just uploading the physics shape)
Renee Harvy says
11 years ago
ugh, I mean, I didn't upload it, that's what it says in the uploader if I treat it like an object to upload
Renee Harvy says
11 years ago
and it is 6li in world
Renee Harvy says
11 years ago
I fiddled with the settings a bit more last time (on number of tris for the other LODs) so that's probably the difference in 27 vs 6
Renee Harvy says
11 years ago
but even 6 seems crazy to me for a box
Renee Harvy says
11 years ago
or 1 is for the couch, so 5 for the box
Allegory says
11 years ago
ok, yeah, your triangles should not be that high if you really have just a cube in your physics model.
Renee Harvy shares
11 years ago
Allegory says
11 years ago
on physics tab, it should say 12 triangles if you actually have a cube in there.
Renee Harvy shares
11 years ago
ok, so I must have selected something else with the export
Renee Harvy shares
11 years ago
that I just couldn't see on the previewer
Allegory says
11 years ago
yeah, i think that's what's fucking your physics calculations.
Renee Harvy shares
11 years ago
but 28 triangles would take you up to 5li then? That seems so high still. How can you ever get a reasonable physics count
Allegory says
11 years ago
simple simple physics models. and you get penalized more for scale.
Allegory says
11 years ago
(also it depends on HOW those triangles are used, the complexity of the shape, not just how many there are)
Renee Harvy shares
11 years ago
so tricky. Thank you :-)
Allegory says
11 years ago
and set the pillow to None physics, any child prims that don't need to be counted, don't count.
Allegory says
11 years ago
(there are a lot of really weird quirks about the physics model, including it not reeeally working how it's supposed to in certain cases)
Renee Harvy shares
11 years ago
so you set it to none before you link it? Or does it need to stay unlinked to do that? because I can't seem to change it once they are linked.
Renee Harvy shares
11 years ago
oh, never mind
Renee Harvy shares
11 years ago
it worked that time
Renee Harvy shares
11 years ago
oh man
Renee Harvy shares
11 years ago
and NOW the land impact is 1
Renee Harvy shares
11 years ago
with the pillow set to none
Renee Harvy shares
11 years ago
WOW
Renee Harvy shares
11 years ago
Thank you!!!
Renee Harvy shares
11 years ago
it is definitely quirky
Renee Harvy shares
11 years ago
it's got a shape though. I can't walk through it, but the li is now 1. This is great!
Allegory says
11 years ago
None ONLY works on the child prims of linksets. it must be linked, and it must NOT be the root prim.
Renee Harvy shares
11 years ago
yep, the pillow was just hanging on there, harshing as a child prim, harshing my buzz lol
Allegory says
11 years ago
looks like the pillow was screwing you up, not the sofa itself.
Renee Harvy shares
11 years ago
yep
Asa Akira
11 years ago
just commenting to cheer you on, good job xD
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