I can not with this thing
it looks good though. Gonna check out how to put a sit pose in it next
just a small note. scripting it to have a pose will up the LI..
unless they fixed that. i remember my furniture friends talking about that a while back
Ooooh, is that what happened. It's 2LI now, but I had to make it a bit bigger to fit this laying down pose, and I thought it was because of that.
in the Build menu, with it selected, hit the More info link up top and see what the LI is really being calculated with. download, physics, or server.
download=mesh density itself, physics=physics model (and if there is more than one object in it, you can set the rest to physics none), server=number of prims and scripting
I didn't upload it with physics. I just left the physics of and put a pose/script in it to sit on it. It came in at 1LI that way (2 after I made it a bit bigger and added the script)
the mesh is not very dense (most stuff is a single large face with a 2 loop bevel on the edge. 12 loops on the arms, smooth shading. I forget the actual count but it was around 1000 tris before the pillow
the uploader said 25 for the physics (which is where I got that) but I never uploaded it
could the uploader be wrong?
was it uploaded as the size you wanted, or did you need to scale it? because if you needed to resize it down any, yes, the uploader was wrong. i'm not sure HOW you could get 25 for physics with a box though
it was fine the way it was uploaded, but the only full perm pose I had was lying down, so I scaled it up a bit (maybe 25%) to fit the pose. And the LI ended up being 2i after scaling it up and scripting it.
I made just a cube that fit over the length and came up to the cusions, and let the top part of the couch poke out. Just a plain cute, and uploaded that as the physics model and the uploader said 27 then.
I guess I should upload it and see if it really is. It didn't cost much as I recall
wait...you...made a cube OVER the entire model? that's your problem.
the physics model is ONLY a cube.
yes, just a cube. 6 faces
how is that bad? Is it not ok to let part of the mesh stick out?
it will scale it up to fit the bounding box, sizing it down won't matter
and the bounding box will be really large? I know you can see it with some setting, but I've never messed with it.
as long as the physics model it JUST a cube, yeah, i don't see how you were getting that physics. you were uploading just a collada of a box, no sofa at all there, in the physics tab?
the bounding box is determined by your object.
I put the box on a different layer, exported it seperately, checked in the uploader viewer that the cube was shown covering the bottom half of the sofa (I figured that was the lowest complexity I could get
so the cube will autoscale up to the size of the entire sofa. just like rezzing a cube in SL and making it the same size in the build menu
away with, to make it so it would collide with avatars, and they could sit on it
i don't know how you got it to cover just the bottom half of the sofa if it's just a cube.
just brought in a cube and scaled it so it fit over the seat part, letting the back and arms hang outside of the cube
I'm gonna upload it and see what happens. brb lol
by the way, it's working with the sript just fine, so I only need the physics to keep people from walking through it, right?
right, physics is just the collision model for it.
if you load the physics model into the uploader as if you're uploading that instead of the other as the object, what does it say about face count (don't upload it, obviously, just see what it says next to it)
so, this time. It says (on the physics tab) triangles 28, physics 5.840. Last time I remember the tris were higher.
(just uploading the physics shape)
ugh, I mean, I didn't upload it, that's what it says in the uploader if I treat it like an object to upload
I fiddled with the settings a bit more last time (on number of tris for the other LODs) so that's probably the difference in 27 vs 6
but even 6 seems crazy to me for a box
or 1 is for the couch, so 5 for the box
ok, yeah, your triangles should not be that high if you really have just a cube in your physics model.
on physics tab, it should say 12 triangles if you actually have a cube in there.
ok, so I must have selected something else with the export
that I just couldn't see on the previewer
yeah, i think that's what's fucking your physics calculations.
but 28 triangles would take you up to 5li then? That seems so high still. How can you ever get a reasonable physics count
simple simple physics models. and you get penalized more for scale.
(also it depends on HOW those triangles are used, the complexity of the shape, not just how many there are)
so tricky. Thank you
and set the pillow to None physics, any child prims that don't need to be counted, don't count.
(there are a lot of really weird quirks about the physics model, including it not reeeally working how it's supposed to in certain cases)
so you set it to none before you link it? Or does it need to stay unlinked to do that? because I can't seem to change it once they are linked.
and NOW the land impact is 1
with the pillow set to none
it's got a shape though. I can't walk through it, but the li is now 1. This is great!
None ONLY works on the child prims of linksets. it must be linked, and it must NOT be the root prim.
yep, the pillow was just hanging on there, harshing as a child prim, harshing my buzz lol
looks like the pillow was screwing you up, not the sofa itself.
just commenting to cheer you on, good job xD